20 turret variations for your modeling needs, suitable esp. as midground or background elements.
- Formats : .blend (native), .obj, .fbx, .glb (see Note below)
- Low/mid poly (min. 1596 & max. 6863 vertices)
- Tris and quads topology, not subdiv ready
- UV mapped, non-overlapping, no textures
- Empty/null object at base for easy turret positioning (except .obj, see Note below)
- Barrel, Gunhouse and Base are separate objects to facilitate rotation of turret (no armatures, also see note below)
- Kitbashing between elements are also available (see kitbash examples)
- Blender files provided in two versions :
1) with asset assignment for Asset Browser (for version 3.0 only), variation includes parts as individual/unparented objects, and as parented objects; 2) without asset assignment for lower/earlier version
Note : due to origin point reset, .obj format will have incorrect origin on the parts, and as such this format will only suitable as static models (no part rotation)
Feel free to use in non-commercial and commercial works, however reselling of assets is not allowed.
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Previous version :
1.0
1.011
1.1
- refining UV maps
- added version history
- added kitbash example #2
1.2
- rescaled models so it matched with sizes on other asset pack
- renamed objects and corrected a small typo error
- added alternate version for Blender file which includes objects as assets for Asset Browser (version 3.0+ only), original version without asset assignment still retained for lower/earlier version